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Overview

Cottage Rooms one of two types of rooms, the other being Farm Rooms. They are essential to helping you prepare for War. There are 8 cottage rooms available to be purchased each with Tier 1, 2, and 3 upgrades. Each tier of room provides more essentials, but also costs more resources. Each tier gives something new along with the previous items provided.

Armory

The Armory is the basic source of gear and the source of repairing items.

Tier 1

  • Free Leather Armor Set 60 Second Cooldown
  • Free Wooden Sword 60 Second Cooldown

Tier 2

  • ??? Treasure Gold Helmet
  • ??? Treasure Gold Chestplate
  • ??? Treasure Gold Leggings
  • ??? Treasure Gold Boots
  • ??? Treasure Gold Sword Critical Strike I
  • ??? Treasure Bow
  • ??? Treasure Arrow
  • Free Repair Armor and Tool/Weapons you are holding 1 Hour Cooldown

Tier 3

  • ??? Treasure Chain Helmet
  • ??? Treasure Chain Chestplate
  • ??? Treasure Chain Leggings
  • ??? Treasure Chain Boots
  • ??? Treasure Stone Sword Life Steal I
  • ??? Treasure Bow Velocity I
  • Reduced Repair Cooldown to 15 Minutes

Kitchen

Main source of food in Siege World besides watermelons scattered around the world.

Tier 1

  • 20 Treasure 3 Apples
  • 10 Treasure 3 Carrots
  • 15 Treasure 3 Bread
  • 30 Treasure 3 Cooked Fish

Tier 2

  • 100 Treasure 3 Steak
  • Free 3 Cooked Porkchop Requires Lvl 1 Stable, 1 Minute Cooldown
  • 1000 Treasure Each 5 Golden Apples 15 Minute Cooldown per Apple

Tier 3

  • 5000 Treasure Super Soup Grants Short Speed Boost

Blacksmith

Requires Armory Lvl 3 Gives higher tier armor than armory.

Tier 1

  • ??? Treasure Iron Helmet
  • ??? Treasure Iron Chesplate
  • ??? Treasure Iron Leggings
  • ??? Treasure Iron Boots
  • ??? Treasure Iron Sword Critical Strike I
  • ??? Treasure Bow Velocity II

Tier 2

  • ??? Treasure Diamond Helmet
  • ??? Treasure Diamond Chestplate
  • ??? Treasure Diamond Leggings
  • ??? Treasure Diamond Boots
  • ??? Treasure Diamond Sword Lightning I, Critical Strike I
  • ??? Treasure Bow Velocity III, Volley I, Explosive I

Tier 3

  • Reduces cost of everything by 50%

Siege Room

Requires Armory Lvl 1, Stone Walls Provides siege weapons for war

Tier 1

  • ??? Treasure TNT
  • 5000 Treasure Diamond Pickaxe Efficiency V, Unbreaking III, Blast Mining I
  • 5000 Treasure Diamond Pickaxe Efficiency V, Unbreaking III, Germinate I
  • ??? Treasure Flint and Steel

Tier 2

  • ??? Treasure Grenade TNT
  • ??? Treasure Scattershot TNT
  • ??? Treasure Nuke TNT

Tier 3

  • ??? Treasure Pig Launcher

Apothecary

Requires Kitchen Lvl 1 Source of potions that can be used for speed, instant health, jump, etc.

Tier 1

  • 500 Treasure Speed II 1:00
  • 500 Treasure Splash Instant Health I
  • 500 Treasure Splash Instant Harming I

Tier 2

  • 500 Treasure Leaping II 1:00
  • 500 Treasure Splash Instant Health II
  • 500 Treasure Splash Instant Harming II

Tier 3

  • 500 Treasure Fire Resistance 3:00
  • 500 Treasure Invisibility 3:00
  • 500 Treasure Jump V 1:00
  • 500 Treasure Speed III 1:00
  • 500 Treasure Strength I 0:20

Treasure Room

Requires Siege Room Lvl 1, Gold Mine Lvl 1 Gives three extra chests of storage, an Ender Chest for cross-season item transfers, and payment options

Tier 1

  • Access to 3 storage chests
  • Access to /pay (treasure)
  • Access to making treasure payment notes

Tier 2

  • ?

Tier 3

Requires Enchantment Chamber Lvl 3

  • Access to Ender Chest for cross-season item transfers

Enchantment Chamber Room

Requires Blacksmith Lvl 2, Apothecary Lvl 1 Allows the user to access vanilla and custom enchants

Tier 1

  • 300 Treasure, 10 Essence Tier 1 Vanilla Armor/Weapon Enchants
  • 400 Treasure, 15 Essence Tier 2 Vanilla Armor/Weapon Enchants
  • 1 Enchantment Stack Limit

Tier 2

  • 500 Treasure, 30 Essence Tier 3 Vanilla Armor/Weapon Enchants
  • 3 Enchantment Stack Limit

Tier 3

  • ? Treasure, ? Essence Tier 1 Custom Armor/Weapon Enchants
  • ? Treasure, ? Essence Tier 2 Custom Armor/Weapon Enchants
  • ? Treasure, ? Essence Tier 3 Custom Armor/Weapon Enchants
  • 2 Glory Enchantment Specilization Access to buy any maxed vanilla enchant, lasts 24 hours
  • Unlimited Enchant Stack

For more in depth info on the Enchantment Chamber Room and its content go to Enchantments page

Fantasy Room

Requires Apothecary Lvl 2, Essence Mine Lvl 1 Allows access to spells and wands

Tier 1

  • Access to Apprentice Wand
  • Blink I
  • Blast I

Tier 2

  • Access to Expert Wand
  • Blessing I
  • Shield I
  • Blink II

Tier 3

  • Access to Master Wand
  • Blast II
  • Blink III
  • Blessing II
  • Amulet of Purity

For more in depth info on the Fantasy Room and its content go to Spells page

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